All To Play For – V&A Lates

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Late play at the V&A

As a studio we are interested in how we can use collections to weave together information which can point to hidden histories and intangible heritage. By thinking about the materials, craftsmanship and the trading of an object we can tell stories of extinction, innovation, exploitation and lost skills. These are all elements that were brought together to shape our contribution to the V&A’s All To Play For, Friday Night Late event.

We created a playful pop-up that took over the entrance hall to the V&A gallery. It was a large-scale, high impact game devised to encourage visitors to think more deeply about some of the objects held in the museum’s collection.

Project facts:
Client: Victoria & Albert Museum, London
Year: 2019
Country: UK
Size: N/A
Our services: Game design, Audience development

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